sixty second shooter is a free to play 'twin-stick' (actually, mouse and keyboard) shooter for Chrome - and Sony has signed us up to do a Deluxe version for Playstation Mobile, coming soon! - it's also the first 3D native client game to ship for the Chrome browser.
You might dismiss it as 'just another twin stick shooter' but I think you'll find that if you play it hard, trying to get a good spot on the leaderboards, trying to learn its strategies and secrets, it will cause your brain to secrete copious amounts of epinephrine and dopamine. And that's a good feeling.
Coming ... Someday
This will be 3D swinging and parkour through cities of the future. It will. I swear it.
Jams! Prototypes! Pots!
You've heard the metaphor of the pots? It goes something like this: a pottery teacher split their class into two groups. One group was going to be graded on the quality of one pot; the other group was going to be graded on the weight of all their pots. Allegedly, the quality of the pots of the second group were higher than the first.
So, yeah, I like to make a lot of pots games. Here are some of my favorites.
numbergun! is an entry in the #7dfps (seven-day-first-person-shooter) game jam, llustrated by my two daughters, ages 3 and 7. You need a 2-gun to kill twos; you need a 3-gun to kill threes; etcetera. Stalk the plains looking for ammo, trying to avoid the monsters you're not ready for.
We're No Angels was made with comics artist Steve Manale for the 2012 Tiff Nexus Comics vs Games jam. It's got heroin and a boss fight with God.
total.party.kill is a roguelike where you control not one but four characters, making it more like dungeon-crawl boardgames such as Hero Quest, Castle Ravenloft, and Descent than your traditional roguelike. It's all text. Windows only.
But That's Not A Videogame At All
Winner - "Overall Favorite" - of the 2011 RPG Solitaire Challenge!
Storyleaves is a way to make a little story, about the size of a story-poem, or a fairy tale, or the summary of a TV episode … in an hour or so. It might have a sad ending … it might have a happy ending … you won’t know until you play.


